Saturday, May 22, 2010
Audiotectonics: Articulating Practical Sound/Space Dialectics
Industry Standards: Approaching Maya, Blender, and 3D max in private practice
Tuesday, May 18, 2010
Digital Dialogues
The entire scope of art that ranges from photography, sound and video, to sculpture, painting, and print making have all been drawn into this dialogue, and to deny it's relevance is tantamount to embracing ignorance. The separate specific issues related to discrete practices in all media share a common thread that defines the relationship between analog and digital technology. There is a powerful tendency toward simulation, or illusionistic enhancement. A powerful Post-modern urge take that which was thought of common place and everyday and elevate it to an epic status. In a sense, creating functional and very real objects of an abandoned and false technological utopia. But perhaps there is such a thing. Perhaps this dichotomy that exists is a step closer to that goal, and we have only begun to scratch the surface. The age of pluralism will not last, and there are new disciplines emerging that are not restricted to a designation of a particular medium. Sound was one, Virtual Architecture is yet another. What we MUST attempt to communicate are how to articulate the creative possibilities inherent in a new and complex world of digital tools and artefacts that’s sole purpose up to this point has been only to simulate reality for entertainment purposes. We, as New Traditionalsits intend to communicate to our audience, the power of these tools to create new worlds and the artifacts of those worlds to establish a more appropriate context for addressing proper aesthetic issues: authenticity, genius, originality, social functionality, ethics, romanticism, pragmatism. These universal aesthetic principles are forever at the heart of our enterprise and shall perenially reflect our own relationship to a brand of technology that has come to dominate our physical world.
We hope to inspire others to approach this medium with a similar attitude and inform their own aesthetic values and explorations.
Electronica in the Expanded Field
Electronica is no longer a pitifully vague term for what is less of a genre of music, and more of a contemporary practice in music and sound production. Having been out of popular use for the past several years, it is now a term that I believe is due a re-examination. An abused and discarded designation that should be picked up from the second hand lexicon show room and be given a glossy new life. What I call electronica is a discipline that is vast with permutations and discreet dialogues and discourses that have been developing for well over forty years at this point. It is not a future forward _topian infused term, but rather a way to survey the digital/analog landscape in which we are now most currently present. But I would like also to not remove the mystical, musical implications from the term as well. After all, we are talking about Art. An art who's groundwork has been laid by hard physics, mathematics and the labors of fastidious personas as devoted to boredom as one can find, but it is Art none the less, and an art to and of itself. What we need to do perhaps, is get a wider a perspective on what we designate as Music vs. Sound in the context of digital media. For the purpose of this essay, we will say that anything musical is what is intended to be listened to directly, and to which any accompanying media is ancillary. The focus of this essay however is on the leftovers. Sound. It is sound that bears the most in common with the tangible analog world, it is the literal surface against which other media is pressed, in impenatrabel surface as ethereal as it is presient. Bearing more in common with the most concrete of arts, Sculpture and Architecture. This is not intended to be a critical response to Krauss's now iconic tome on Sculpture in the expanded field, it is rather meant to be a point of contact. For the most important question asked about New Media work accross boundaries, is "How does it Address Sound"? Sound is the unseen, underacknowledged discipline upon which all new media practice is based. It is the illusionistic faculty, the abstract faculty, the concrete, the tangible.
Peace through Austerity- from Fascism to Brutalism: The disemination of the development of the International Style in Germany and Japan
The past is unacceptable, the future is uncertain, what is the bridge? Where do it's foundations lie? In Germany, it meant a second look at the long defunct Bauhaus School, the cultural gem of the Weimar Republic. Starting from scratch, but at less than zero, groping to find a way to begin re-imagining what it means to be German.
In Japan, it meant a schitzophrenic cleaving of National Consciousness, how to maintain a radically unique culture of animism, the spirit world, and transcendentalism that would complement the hard, fast, cold, agnositc Western World into which they were unmistakably a part. It is no mere coincidence that Japonism, Western infatuation with the fart east stretching back to the 18th has been revisted with successive generations, and that Japan has had it's own fascination with the west for just as long.
The seeds that were to become the principal tenets of the International Style, in fact sprang from Germany, and already had a particular international appeal before the beginning of WWII. Many of the design priniciples championed by Walther Gropius, Mies Van Der Roe and others had there stylistic origin in the ancient austere design principles that have defined Japanese interior architecture for centuries. It was this impulse that would become the seed from which the New Internationalism would sprout. This tangent, truncated by WWII, was re-invigorated so to speak in the age following. How does a nation re-invigorate pride with out prejudice? How do you build confidence without hubris? How do you develop advanced industry without wholesale exploitation quickly? As the world watched, the skylines of battered Berlin, Bonn, Cologne, Munich, and Dresden revealed the answer. A surface of concrete. Cheap, simple, cold, too abrasive a surface upon which cultural values of old could be heaped. Government buildings, school, municipal offices. A new initiative of Peace through Austerity. In Japan as well, a glass, steel, and concrete supplant wood, lacquer and paper. Japan and Germany forged a silent allegiance to repay their debt to the world with advanced technology and industries to help lead the world toward a new future reinvigorated. These aesthetic trends were not isolated to these nations alone. Frank Lloyd Wright in america was the first artist to use concrete a serious building material. Corbusier in France had long been meldlig fur and leather with polished steel. But it was the initiative of the formerlly fascist defeated nations that would define the aesthetics for the rest of the world. From Washington and New York, to Moscow, to Bogota, and Mexico City where it was embraced with particular enthusisam and artistry (a topic again for a later date), these monuments to the Modern age resurected our faith in it. Their lack of ornamentation makes them strangely invisible inspite of their scale which is a testament to their success as evideneced in their global ubiquity. The offer, peace, enlightenment, sanctuary, purity of form that resonates within. But it's a ubiquity that is being observed, scrutinized and challenged from the outside as emerging powers reeling from their own humiliations are beginning to emerge on the National stage. Shanghai, Quinjong, Seoul and Dubai are posing a formal challenge to the primacy of the International Style that has it's rumblings in Cyberspace as much as it does in real space anf are changing the world of architecture at large. As I am writing this, the World Expo in Shanghai, the 2008 Olympics, and the Survey of Contemporary Chinese Art that dominated the Charles Saatchi gallery a few years ago are proof that a new world is unfolding from outside and slowly engulfing our own. and whose influence will without a doubt be felt accross the globe.
The New Byzantium: Shanghai, Dubai and the demise of The International Style
"So I went back to the working-class, in which I had been born and
where I belonged. I care no longer to climb. The imposing edifice
of society above my head holds no delights for me. It is the
foundation of the edifice that interests me. There I am content to
labour, crowbar in hand, shoulder to shoulder with intellectuals,
idealists, and class-conscious working-men, getting a solid pry now
and again and setting the whole edifice rocking. Some day, when we
get a few more hands and crowbars to work, we'll topple it over,
along with all its rotten life and unburied dead, its monstrous
selfishness and sodden materialism. Then we'll cleanse the cellar
and build a new habitation for mankind, in which there will be no
parlour floor, in which all the rooms will be bright and airy, and
where the air that is breathed will be clean, noble, and alive.
Such is my outlook. I look forward to a time when man shall progress
upon something worthier and higher than his stomach, when there will
be a finer incentive to impel men to action than the incentive of to-
day, which is the incentive of the stomach. I retain my belief in
the nobility and excellence of the human. I believe that spiritual
sweetness and unselfishness will conquer the gross gluttony of to-
day. And last of all, my faith is in the working-class. As some
Frenchman has said, "The stairway of time is ever echoing with the
wooden shoe going up, the polished boot descending."
-Jack London, 1905
I open this essay with a passage by the great writer (and when I say great, I mean racist social darwinian) Jack London and implicitly forgive the shortcomings of the age of which he was afflicted. But it must be noted that if any anachronisitcally folksy American writer should be given an ear today, in light of recent global events, it be this man. China, and Shanghai in particular has emerged as a seminally important center for the development and technological border crossings of Architecture on the International scene. So too has Dubai. It must be said at this point as well, that if ever there should be a graveyard of the tenets of the recent past, it be in these once far, and still misunderstood territories. China has no need for International Style, Dubai is itself less of a city, and more a testament to a distinctively Persian enthusiasm for excellence.
Where is the tallest building in the world? Dubai. Where will it be in 10 years? Probably Shangai. What has happened in that now so close to home region that was referred to so long as the Orient? The east? We must give pause and ruminate for a moment about it.
Wednesday, May 12, 2010
Project Proposal #2 Teletelier
Project Proposal #1 Chimera
Project Proposal #4 ASHRAM Audio Sensitive Holistic Research Architectural Model
Super Columbine Massacre RPG!
Virtual Architecture and Video Game Design
The structure of this study will happen chronologically, with games from each genre being listed and described successively, beginning with the first majorly released game first person combat game, Arcticfox, which was released for the Amiga console in 1986 [http://en.wikipedia.org/wiki/Arcticfox]. Arctic Fox was essentially a stripped down commercial version of the software used by the military to train cadets for combat in urban areas. From this game we can begin to define the rudimentary issues related to VA in the world of video games. The virtual environment creates and defines the context for action within said environment. The succes one has in the game is directly related to how effectively one's immersion in a virtual environment supplants the actual one in which the user's body is actually in (which was afterall the entire point of the military's interest IN virtual reality to begin with).
The first games which set about the task of not only desiging environments in a virtual world, but actually creating that world at the same time were the Role Playing games known as the Final Fantasy series. In the Final Fantasy games, the immersion with the environment in the games is established
The effects that one's psychological engagement with such an environment has on their experience of the 'real' world.
It is these games that have laid the ground work for the concrete aesthetics of this new discipline.